Space Haven Guide

Build. Explore. Survive.

Space Haven Guide hero banner

Last updated: July 5, 2026

Flamethrower & Grenade Launcher Guide

Heavy weapons are the difference between a messy boarding action and a controlled assault. The flamethrower and grenade launcher are the two most specialized tools in Space Haven's combat arsenal. One turns tight corridors into death traps; the other blasts through walls and clustered enemies. Both are dangerous to the user and the ship if mishandled. This guide covers their stats, ammo, tactics, and the safety rules that keep your crew alive.

Heavy Weapon Stats

The flamethrower and grenade launcher are not direct upgrades over rifles. They fill specific tactical roles. The table below compares them with other common weapons to show where they fit in your loadout.

WeaponDamageRangeAmmoEffectSkill
FlamethrowerHigh (fire damage over time)Short (10-15 tiles)Fuel canisterSets enemies and flammable tiles on fireCombat / Heavy Weapons
Grenade LauncherVery High (area burst)Medium (20-30 tiles)Grenade roundsExplosive area damage, hull breachesCombat / Heavy Weapons
Handheld Machine GunHigh (sustained)Medium (15-25 tiles)Standard ammoSuppression, anti-personnelCombat
Plasma RifleVery High (single target)Long (25-35 tiles)Plasma cellsArmor piercing, high heatCombat / Energy

Ammo Types and Storage

Heavy weapons are only useful if you have ammo. Flamethrower fuel and grenades are specialized resources that are not always easy to find. Plan your supply chain before you bring these weapons on a mission.

AmmoWeaponSourceStorage Note
Fuel CanisterFlamethrowerCrafted at workshop, looted from military wrecksFlammable; keep away from heat sources
HE GrenadeGrenade LauncherCrafted, bought from military tradersExplosive; handle with care
Incendiary GrenadeGrenade LauncherCrafted, rare lootCauses fire; use with caution indoors
Standard RoundsMachine GunCrafted, common lootStandard ammo storage

Boarding Tactics

Boarding actions in Space Haven are claustrophobic. Corridors are narrow, cover is scarce, and enemies often cluster in rooms. Heavy weapons excel at breaking those clusters and controlling space.

TacticWeaponUseRisk
Fire SuppressionFlamethrowerClear clustered enemies in corridors and chokepoints.Can ignite oxygen tanks and fuel lines.
Breach and ClearGrenade LauncherOpen hull breach, then fire grenades into rooms before entry.Can destroy valuable systems and loot.
Corridor ControlFlamethrowerHold a narrow corridor against multiple boarders.Friendly fire if crew cross the flame.
Sniper SupportPlasma RifleCover the heavy weapons user from a distance.Requires clear line of sight.

Fire and Explosion Safety

The flamethrower is not just a weapon; it is an environmental hazard. A single shot can ignite fuel tanks, oxygen generators, and wooden structures. On your own ship, a friendly flamethrower burst can start a fire that kills more crew than the boarders.

The grenade launcher has the opposite problem. It is safe around flammable objects because it does not set fires, but it causes hull breaches and destroys systems. Firing a grenade into a room full of valuable loot is a fast way to lose the reason you boarded in the first place.

The safest heavy weapons doctrine is to use flamethrowers only on enemy ships or in sealed compartments with no critical systems, and to use grenades only when you are willing to sacrifice the room. Designate one crew member as the heavy weapons specialist and make sure everyone else knows to stay out of their line of fire.

Frequently Asked Questions

Q: Can I use flamethrowers to fight fires?

No. A flamethrower only creates more fire. Equip crew with fire extinguishers or rely on the ship's atmospheric systems to extinguish flames. Never assign a flamethrower to a firefighting role.

Q: Do grenades work in open space?

Grenades are designed for interior combat. They do not function in vacuum or zero-gravity environments in the same way. For EVA combat, use rifles or plasma weapons instead. Always pressurize the target area before relying on explosive weapons.

Q: What skill level does my heavy weapons specialist need?

A combat skill of 5 is the minimum for reliable use. Higher skill reduces friendly fire incidents and improves reload speed. Heavy weapons training should be a priority once you decide to field these weapons, because a low-skill crew member with a grenade launcher is a liability to the entire ship.